
It's NVIDIA's Deep Learning Super Sampling (DLSS) 2.0 that doesn't run on AMD hardware, so whatever ray tracing and resolution you select, there's no upscaling performance relief for AMD owners. While AMD's ray tracing hardware at a given price point tends to fall behind NVIDIA's Ampere technology, Big Navi runs the update's ray tracing effects quite well. That's relatively slim pickings right now: just the Radeon RX 6000 series. In case there was any question, Doom Eternal's ray tracing features run just fine on AMD's Big Navi graphics cards that support the feature. NVIDIA's DLSS Quality mode is a no-brainer with ray tracing enabled in this game engine, and as we'll see in a moment, the performance it gets back is nothing to sneeze at.ĭoom Eternal And Ray Tracing On AMD Hardware To be honest, we're constantly impressed with how both DLSS and AMD's FSR as well, have managed to retain (or in some cases, recreate) visual details.
#Doom eternal 1080p
To try to really make the differences stand out, we captured these screenshots at 1080p and applied DLSS, so that the Performance mode was upscaling from just 540p. The images above show all three DLSS settings - Quality, Balanced, and Performance - along with the native resolution. As always, the revised DLSS algorithm looks fantastic in motion, and even pixel peepers struggle at times to tell the difference.ĭoom Eternal - Ray Tracing Enabled, DLSS Offĭoom Eternal - Ray Tracing Enabled, DLSS Qualityĭoom Eternal - Ray Tracing Enabled, DLSS Balancedĭoom Eternal - Ray Tracing Enabled, DLSS Performance To fix that, Id included support for NVIDIA's DLSS 2.0 in the game to upscale lower-resolution images using Turing and Ampere GPUs' Tensor cores. The ray tracing effects look neat, especially in motion, but if they tank performance then they may not be worth the enhanced image quality. These always-present effects do bring some value in the form of immersion. That small touch is a fantastic visual cue that helps to confirm that you, the Doom Slayer, is actually a part of the game world. One other thing to point out is that most weapons are shiny and reflective, so just about every weapon is always reflecting the light around it. This does have an effect on performance, however, as we'll discover shortly but it looks pretty sweet. Even though nothing in that reflection is on screen, the game still has to render it so that it can appear in the image. In the second image, however, we can see the Doom Slayer's reflection clearly as well as the terrain behind us. The game treats the glass like it was cardboard, so there's nothing to view. In the first image, there's no reflection at all.
#Doom eternal windows
Windows with huge panes of glass make ray traced reflections really come to life. Just about every shiny surface, from metal to water and glass, will show reflections of nearby objects, even if that object isn't on screen.ĭoom Eternal - Ray Traced Reflections Off The reflections are pretty nice - when you have time to stop and look around. Unfortunately, Id only implemented ray-traced reflections, so shadows and lighting are mostly unchanged from before. With Doom Eternal being written for the Vulkan graphics API, Id used the Vulkan Ray Tracing extensions to enhance the graphics in this game.
#Doom eternal software
What Did Id Software Add To Doom Eternal With The Ray Tracing Update? If we're too busy double-jump-dashing, shooting, and glory killing, does it even matter if this already visually impressive and efficient game engine gets even more eye candy? Would adding DLSS 2.0 support offset the performance impact that ray tracing effects have? The answers to these questions are a little more nuanced than we'd imagined, actually.
#Doom eternal update
Now the Doom Eternal ray tracing update is here, though the tricky part about adding ray tracing effects to Doom is whether players would have time to notice them, since the game moves at such an incredibly fast pace.


High performance and a bevy of graphics configuration settings means that Doom can run on just about any discrete graphics card from the last few years.

When we reviewed thsi latest Doom title, we found that it was already pretty stunning graphically while running really well on all kinds of different hardware. In the spring, Id Software and Bethesda announced that they would bring real-time ray tracing and NVIDIA DLSS 2.0 to the Vulkan-powered Doom Eternal.
