

The game features several aesthetical details found in real televised NBA games, such as commentary from Kevin Harlan and Clark Kellogg, sideline reports from Doris Burke, halftime shows, replays, customizable camera angles, and other details. Players mostly play NBA basketball games with real or created players and teams. NBA 2K11 is a basketball simulation game which strives to emulate the National Basketball Association. The game is the series' first 2010s entry. By August 2011, the game had sold over 5.5 million copies worldwide. Positive comments were directed at the overall gameplay and presentation, as well as the introduction of the Michael Jordan-centric modes, while negative comments were concerning the presence of technical issues. NBA 2K11 received positive reviews from critics upon release. Online modes and quick play options among others are also available. Two new modes focusing on Michael Jordan are introduced, as are classic NBA teams. A mode called Association is also present, in which the player assumes control of an NBA organization, and simulates through seasons. In it, players create their own player and play through their career in the NBA. Players mainly play NBA basketball games in a variety of game modes with real and customizable players and teams. The game strives to realistically depict the experience of the National Basketball Association (and the NBA G League in association mode).
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This is the first game in the series to be compatible with the PlayStation Move. Michael Jordan of the Chicago Bulls is the cover athlete of the game. As the twelfth installment in the NBA 2K series, it is the successor to NBA 2K10 and the predecessor to NBA 2K12. It was released in October 2010 for Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, and Nintendo Wii. Since 2K does not rely on a traditional matchmaking service like every other game, you were at the mercy of complete strangers jumping onto a digital basketball court alongside you.NBA 2K11 is a 2010 basketball simulation video game developed by Visual Concepts and published by 2K Sports. It introduced a social aspect to virtual currency that does not really exist in other games.

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For better or worse, this changed series developer Visual Concepts' perspective on how to build their games. The introduction of the park in NBA 2K14, which allowed players to take their My Player online to play with against people around the world, made purchasing VC more common, since you weren’t just playing against the computer now. VC had technically existed the year prior, mostly in 2K13’s My Team mode. The next game that topped that number was NBA 2K14, which was both the first NBA 2K title on a next-gen platform, and also the first that introduced their microtransaction currency, ‘VC’. 2K’s business was forever changed by the massive critical and financial success of the game, which sold 5 million copies. NBA 2K11 was considered at the time, and even more so now, one of the greatest sports games of all time. RELATED: NBA 2K23 Michael Jordan Edition Announced With Return of Classic Jordan Challenges.
